Tuesday, March 31, 2009

Dead Rising: Chop Till You Drop contest and trailer


Hey there,

For those that saw the contest blurb in today's paper, here's the details. Basically, I'm going to pick a random time this week to put up a Dead Rising-related post. Once the post goes up, be the first email games AT dailyvanguard DOT COM with the subject line "Dead Rising: Chop Till You Drop contest" (upper case and proper spelling is necessary) and you win a copy of the game. Please include your name in the email so I can write back, congratulate you, set up a time to meet, etc. I will post an update when the contest is closed.

In the meantime, a trailer for the game is below.



If you missed my full review of Dead Rising, click here.
Thanks for reading, and good luck!

Thursday, March 26, 2009

Press-Release (because I am too damn lazy to write up a real post): New downloadable Square-Enix titles

GAME DEVELOPERS CONFERENCE, SAN FRANCISCO, CA (25th March, 2009) – Square Enix Co., Ltd. (Square Enix) announced today at the Game Developers Conference (GDC), the forthcoming releases of new downloadable titles including FINAL FANTASY IV: THE AFTER YEARS™ and FINAL FANTASY CRYSTAL CHRONICLES®: My Life as a Darklord™ for WiiWare™, as well as the FINAL FANTASY® series for the Virtual Console™ for Wii™.

The release of these new downloadable titles represent Square Enix’s recognition of the growing demand for online distribution of content/services, and the commitment they have made to provide content/services that match the needs of their customers.

Square Enix will be offering two new releases for WiiWare: FINAL FANTASY IV: THE AFTER YEARS and FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord.
FINAL FANTASY IV: THE AFTER YEARS, is an RPG that continues the story that began in the 1991 Super Famicom™ title FINAL FANTASY IV. In Japan, this title was released as a downloadable cellular phone application in February 2008. It has since been lauded for its deep storytelling, and a year after its release, has been downloaded over 3 million times.

FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord is the newest instalment in the FINAL FANTASY CRYSTAL CHRONICLES series, which has shipped over 2 million copies worldwide and is set to grow further in 2009. This title will be a sequel to FINAL FANTASY CRYSTAL CHRONICLES: My Life as a King™, which launched simultaneously with the WiiWare service in May of 2008.

In addition, the Virtual Console allows Wii users to download and play classic titles released on previous game consoles, and now for the first time ever, the FINAL FANTASY series will be made available via home console download. The first instalment of the series will be FINAL FANTASY, originally released for the Famicom™ in Japan in 1987, which will be available for download in May 2009 in Japan. The release date for PAL region will be in 2009.

Please see below for product details:

About FINAL FANTASY IV: THE AFTER YEARS

Developer: Square Enix Co., Ltd.
Publisher: Square Enix Ltd.
Platform: Wii
Genre: RPG
Launch Date: 2009

18 years after FINAL FANTASY IV first stole the hearts of Japanese gamers, the adventure continues in FINAL FANTASY IV: THE AFTER YEARS.

Released as a mobile phone game in Japan, this wildly popular sequel has topped 3 million paid downloads as of 25th February 2009.

The game focuses primarily on Ceodore, son of FINAL FANTASY IV heroes Cecil and Rosa. He is ably supported by a host of familiar faces from the original cast who star in a series of additional tales.

For more information, please visit the official website at http://www.ff4theafteryears.com.

About FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord

Developer: Square Enix Co., Ltd.
Publisher: Square Enix Ltd.
Platform: Wii
Genre: Real Time Strategy
Launch Date: 2009

FINAL FANTASY CRYSTAL CHRONICLES: My Life as a Darklord puts players in the highly fashionable shoes of the Darklord's daughter, a malevolent little Miss, charged with dispatching intruding do-gooders by strategically placing traps and monsters around the tower she calls home.

Players will need to get their hands on ever more diabolical traps and abominable monsters to stop those pesky adventurers from making it to the Dark Crystal at the top of the tower. Be warned, though – with heroes of all the races and job classes from the FINAL FANTASY CRYSTAL CHRONICLES series storming the Darklord’s lair in real time, traps and minions will count for nothing unless deployed like a true evil genius. Anything less and the Darklord’s beloved home will be reduced to rubble!

For more information, please visit the official website at http://www.MyLifeasaDarklord.com.

Tuesday, March 24, 2009

Review: Dragon Quest V: Hand of the Heavenly Bride

In the days before the 2002 marriage of Square and Enix into the RPG colossus we know today, Dragon Quest, or Dragon Warrior as it was known in North America, seemed to be aimed at more of a niche audience—far from the widely popular (and highly publicized) series it is today in Japan.

In fact, it’s probably a safe bet that most westerners had never even played a game in the series until Dragon Quest VIII hit north American shores back in 2005. Such was the fate of many a localized Enix title when it was still a standalone company.

But since 2002, it hasn’t been just the former rival companies that have benefited; gamers have as well, and in spades. Aside from huge financial gains, the merger has arguably made it easier for Square-Enix to take chances by releasing old favorites here that not only have never been localized for western audiences, but also aren’t necessarily typical of the genre.

Case in point: Square-Enix’s release of the never-before-localized Dragon Quest V, a beautifully re-created iteration of the classic Super Famicom release. Like most games in the venerable series, this one is a classic throwback to the simpler times, when random battles were plentiful and characterizations were comparatively straightforward.

But that’s doesn’t mean that the game is just like any other RPG you can play on the market. To one extent or another, Dragon Quest has always struck me as a series with personality and true soul, something that sometime-overbearing, heavy-handed Final Fantasies can’t even always measure up to (although I’m nitpicking out of love in saying so).

Regardless, DQV is brimming with the series’ signature vitality. The game’s narrative follows a young boy’s journey into manhood, a path fraught with many personal hardships he must endure and ultimately overcome. Along the way, our intrepid hero has to navigate through life’s twists and turns, including personal responsibility, marriage and fatherhood.


For a game that originally came out almost 20 years ago Square-Enix has done an admirable job making Dragon Quest V stand out with a whole palette of lush, colorful visuals.


Even today, few RPGs try the life-lived approach, sticking instead to the basic “hero must save the world from impending doom” approach. While DQV employs a little of both, there’s a notable amount of basic humanity injected into the storyline, keeping things fresh and engaging throughout.

I actually cared more about the personal lives of the game’s small cast—that includes some of the NPC supporting characters—than I really did about the impending doom. That’s pretty impressive, especially for a game that originally debuted in 1991, when RPGs hadn't yet reached the epic levels they have today. Anyway, I don’t think I’m alone when I say that most of the time you play an RPG for the story, and DQV delivers a wonderful and even moving tale.

The game has some other innovations not seen in most games of its time, as well. Take, for instance, the Pokemon-style monster catching element of the game. If you’ve played Dragon Quest Monsters: Joker, you have the basic gist—you can catch monsters you fight in the wild and allow them to join your party as allies, the difference being that unlike Joker, you battle with your beasties rather than just watching them (that, and there’s thankfully a lot less grinding).


Combat in DQV may be old-school, but it's tried and true mechanics hold up well.

For monster-catching enthusiasts and completionists, this feature could add countless hours to the game’s overall length, and different monsters have their own spells and abilities. Monsters can be stored in your wagon or with a monster caretaker, which makes collecting more convenient than a chore.

DQV has standard linear progression inherent to the genre, but you can choose who you want to marry, which is an interesting twist, and the addition to talk to your party about contextual goings-on is a good addition. (You also have your traditional smattering of minigames and side-quests, although DQV, for the most part, sticks to the main story). Finally, I can’t be thankful enough of the game’s dual-screen presentation.

Like last year's DQ IV, this feature makes much quicker work of dungeons, since you can use both screens to check paths for holes and dead ends without actually having to walk down them. In towns and some other areas, the environments are semi or completely rotatable, which really adds a lot to the presentation.

Personally, I love the quaint, limited environmental renderings seen in 32-bit games like this—the charming juxtaposition of humble sprites, blocky geometry and bright, simple textures evokes a sense of character that isn’t always present in more powerful offerings.


DQV's dual-screen presentation is not only pretty, but it makes the chore of navigating maze-filled dungeons a snap.

Combat animations are the same way—simple and straightforward, you simply stare your enemies down in first-person, but the baddies are large, colorful, and very smoothly animated—there’s really aren’t any hitches anywhere DQV and even for being dated, the game offers some wonderful visuals to feast on (the roiling waves of the ocean in battle and a particular water themed-dungeon come to mind).

DQV is definitely old school, but there’s very little I have to say against it. Occasionally the game’s reliance on finding clues about where to go next through obscure conversation isn’t as helpful as it could be, and at around 25 hours you can blow through this one pretty fast (if you want to). But for all the game’s heart, humor and simple-yet-engrossing narrative, these are trifles.

It may be relatively quaint by today’s stand-by apocalyptic standards, but DQV is overflowing with what many other RPGs are lacking—a personality—that alone makes it worth a look. The other stuff? That's just icing on the cake.

Draqon Quest V: Hand of The Heavenly Bride
Square-Enix
Nintendo DS
$34.99
4.5 out of 5 stars

Friday, March 13, 2009

Resident Evil 5 Update

Capcom appears to have released a patch you can download through XBox live that will update your system and allow RE5 to play on your machine.

Update to my update: The patch allowed us to load as far as the title menu, and then failed. I ended up taking the disk back to Best Buy and switching it out for a new copy, which has so far worked just fine.

I want my God-damn ZOMBIES!


So, the boyfriend and I just got back from Best Buy, red Elite XBox 360 in hand. We set it up and popped in the Resident Evil 5 disk and... nothing. The disk sputtered a bit and then the system feebly asked us to open the tray and take the thing out of it.

We tried a few other 360 games I had lying around, and they all worked fine. I fired up my 360 and tried to run RE5 there.. same issue. And it looks like this is not limited to us.

What the fuck, Microsoft? W. T. F. May this post serve as a warning to other gamers at Portland State: snag the newest RE title at your own risk.

Killzone 2: E3 2005 debut vs. final product

Ok, so here's a direct comparison Killzone 2, looking at what Guerrilla showed at E3 2005 (the game's first public appearance) and the final game, circa 2009.



And now, Killzone 2 as it actually plays, meaning all game footage in the trailer below is generated in real time using in-game graphics and effects.



So, did Guerrilla hit their target vision or not? What do you think?
For a full review of Killzone 2, hit up www.dailyvanguard.com/arts_culture.

Thursday, March 5, 2009

Sonic's Ultimate Genesis Collection



Worth it's weight in gold, Sonic's Ultimate Genesis Collection gives you 49 Genesis games (most of them good ones, too) for $30. In HD. What are you waiting for? For full review, check out www.dailyvanguard.com/arts_culture.

X-Blades trailer



In conjunction with Bitrate, the regular short game reviews feature in the Vanguard. X-Blades is an all-out action hack and slash with a foxy, if whorish, female treasure hunter. Enjoy!