Friday, March 13, 2009

Resident Evil 5 Update

Capcom appears to have released a patch you can download through XBox live that will update your system and allow RE5 to play on your machine.

Update to my update: The patch allowed us to load as far as the title menu, and then failed. I ended up taking the disk back to Best Buy and switching it out for a new copy, which has so far worked just fine.

I want my God-damn ZOMBIES!


So, the boyfriend and I just got back from Best Buy, red Elite XBox 360 in hand. We set it up and popped in the Resident Evil 5 disk and... nothing. The disk sputtered a bit and then the system feebly asked us to open the tray and take the thing out of it.

We tried a few other 360 games I had lying around, and they all worked fine. I fired up my 360 and tried to run RE5 there.. same issue. And it looks like this is not limited to us.

What the fuck, Microsoft? W. T. F. May this post serve as a warning to other gamers at Portland State: snag the newest RE title at your own risk.

Killzone 2: E3 2005 debut vs. final product

Ok, so here's a direct comparison Killzone 2, looking at what Guerrilla showed at E3 2005 (the game's first public appearance) and the final game, circa 2009.



And now, Killzone 2 as it actually plays, meaning all game footage in the trailer below is generated in real time using in-game graphics and effects.



So, did Guerrilla hit their target vision or not? What do you think?
For a full review of Killzone 2, hit up www.dailyvanguard.com/arts_culture.

Thursday, March 5, 2009

Sonic's Ultimate Genesis Collection



Worth it's weight in gold, Sonic's Ultimate Genesis Collection gives you 49 Genesis games (most of them good ones, too) for $30. In HD. What are you waiting for? For full review, check out www.dailyvanguard.com/arts_culture.

X-Blades trailer



In conjunction with Bitrate, the regular short game reviews feature in the Vanguard. X-Blades is an all-out action hack and slash with a foxy, if whorish, female treasure hunter. Enjoy!

Wednesday, February 25, 2009

Quake Live open beta

Yep, the glory day for FPS gamers everywhere has arrived. The Quake Live beta opened live to players last night. I've been attempting off and on to connect to the site, but so far to no avail. If the line for this thing could be visualized, I imagine it would be stretching out of several doors. Hopefully I'll have more interesting things to report on about the live beta later tonight.

Thursday, February 12, 2009

Jack Black and a little illicit cross-platform action



Video embedding was disabled for this clip, so follow the still shot for the full thing. Pretty much NSFW.

Tuesday, February 3, 2009

Dead Space to take gore-filled, interstellar horror to...the Wii


Remember Dead Space? One of the scariest, (and definitely goriest) games to come out last year. Good game. Filled with claustrophobia and panic moments. EA Redwood Shores did a good job.

Now then.

You remember the Wii? Nintendo's cute 'lil family-oriented console that's largely geared towards kids and casual gamers? The one that has probably five good games for hardcore gamers that aren't ports from other systems?

Well, as weird as it may sound, there's going to be unholy marriage between them. That's right: today EA announced that a new Dead Space game is coming this year to Nintendo's child-friendly console.

The news broke during the company's fiscal third quarter earnings call today, when EA CEO John Riccitiello said that the intellectual property will be making its way to the Wii sometime this year. Riccitiello also stressed that the new game will feature the same elements that made last year's adventures through the abandoned Ishimura so damn scary on the PS3 and Xbox 360. Although no other details are known at this time, the new title will be its own unique take on the series built to take full advantage of the Wii's motion sensitive controls, according to an article on IGN's Wii page.

Wednesday, January 28, 2009

New Crystal Chronicles trailer released

Nintendo has released a new trailer for Crystal Chronicles: The Crystal Bearers. Please, God, talk them out of using that music anywhere in the game.

Purple is the new ZOMG-cute

I downloaded The Maw the day it was released on X-box Live Arcade, and I'm happy to say that this Arcade direct-download indie game has so far outlasted Fable 2 in play time and interest. Yes, a simple $10 arcade game has surpassed a fully-funded big-studio $60 360 title. Someone please give these kids at Twisted Pixel buckets of money, so that they might continue to develop their bundles of epic win.

It seems like it's always the simple-concept games that have the most impact, and The Maw is no exception. The premise is about as simple as it gets: You are a cute little alien. You have a pet alien that is even cuter than you are. It likes to devour things that are cuter than both of you mashed together. It is your job to help your pet, named Maw, to fangoriously devour everything in sight.

Over the course of this feed-fest, you and Maw encounter puzzles that must be solved using your laser wristband and Maw's insatiable appetite. Sometimes that appetite leads to interesting temporary changes in Maw, such as the ability to float or zap things.

Or, to develop a dozen more eyes and the ability to shoot laser beams:


Maw's nom-nom-nom noise gets my vote as the most adorable sound effect in a video game ever.



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